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HitTesterHasTriangleSameOrientation Method

Returns true when the triangle specified with 3 positions (its normal) and a ray with specified rayDirection are facing in the same direction.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static bool HasTriangleSameOrientation(
	Vector3 p1,
	Vector3 p2,
	Vector3 p3,
	Vector3 rayDirection
)

Parameters

p1  Vector3
first triangle position
p2  Vector3
second triangle position
p3  Vector3
third triangle position
rayDirection  Vector3
ray's direction

Return Value

Boolean
true when the triangle specified with 3 positions (its normal) and a ray with specified rayDirection are facing in the same direction
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.HitTester.HasTriangleSameOrientation(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"]

See Also