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SceneViewResize(Int32, Int32, Boolean) Method

Resizes the SceneView. When the SceneView is not rendered to a Surface, it is directly resized to the specified size. When the SceneView is rendered to a Surface and the surface provides size information, the latter is used and the provided dimensions are ignored. However, if the surface does not provide size information, the provided dimensions are used as a fallback. This allows caller to accommodate situations when rendering to a surface that does not provide size information (e.g., using Silk.NET under Wayland on Linux).

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
public bool Resize(
	int newWidth = -1,
	int newHeight = -1,
	bool renderNextFrameAfterResize = true
)

Parameters

newWidth  Int32  (Optional)
new width in pixels (when using DPI scale then the width of the client size that is reported by the UI framework may need to be multiplied by the DPI scale). Ignored when rendering to a surface that provides size information. When -1 (by default) then the current Width is used.
newHeight  Int32  (Optional)
new height in pixels (when using DPI scale then the height of the client size that is reported by the UI framework may need to be multiplied by the DPI scale). Ignored when rendering to a surface that provides size information. When -1 (by default) then the current Height is used.
renderNextFrameAfterResize  Boolean  (Optional)
true (by default) to render next frame after resizing

Return Value

Boolean
false when no resize was needed because the size was already set
See Also