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SceneViewCalculateCameraPlanes(Matrix4x4, Boolean, Vector3, Single, Single, Single) Method |
CalculateCameraPlanes sets the zNear and zFar parameters to camera near plane distance and camera far plane distance.
CalculateCameraPlanes returns false if the calculated values are not correct (are 0, NaN or Infinity). This can happen when camera's matrices are not set.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public static bool CalculateCameraPlanes(
ref Matrix4x4 viewMatrix,
bool isOrthographicProjection,
Vector3[] boundingCorners,
float adjustmentFactor,
out float zNear,
out float zFar
)
Parameters
- viewMatrix Matrix4x4
- viewMatrix
- isOrthographicProjection Boolean
- true if camera is using Orthographic projection, false for Perspective projection
- boundingCorners Vector3
- array of Vector3 elements that represents corner positions for BoundingBox (use BoundingBox.GetCorners to get this array)
- adjustmentFactor Single
- the zNear and zFar values are multiplied by this factor to increase the distance between zNear and zFar (recommended value is 1.05)
- zNear Single
- out camera near plane distance
- zFar Single
- out camera far plane distance
Return Value
Booleanreturns false if the calculated values are not correct (are 0, NaN or Infinity). This can happen when camera's matrices are not set.
See Also