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MultiLineNodeUpdatePositions Method |
UpdatePositions method needs to be called after the content of the
Positions array is changed.
The method updates the local bounding box and will update the mesh in the update pass.
To update mesh, call
Update method.
Optionally it is possible to set the bounding box of the positions. This prevents calculating the bounding box form the positions.
When the
Positions property is set to another positions instance, then it is not needed to call this method.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void UpdatePositions(
BoundingBox? newPositionsBoundingBox = null
)
Parameters
- newPositionsBoundingBox NullableBoundingBox (Optional)
- optional bounding box of the positions
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MultiLineNode.UpdatePositions(System.Nullable{Ab4d.SharpEngine.Common.BoundingBox})"]
See Also