Height |
public static StandardMesh CreateHeightMapSurfaceMesh( Vector3 centerPosition, Vector3 size, float[,] heightData, bool useHeightValuesAsTextureCoordinates, float minTextureHeight, float maxTextureHeight, string? name = null )
[Missing <returns> documentation for "M:Ab4d.SharpEngine.SceneNodes.HeightMapSurfaceNode.CreateHeightMapSurfaceMesh(System.Numerics.Vector3,System.Numerics.Vector3,System.Single[0:,0:],System.Boolean,System.Single,System.Single,System.String)"]