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SubMesh(Int32, Int32, Int32, BoundingBox, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public SubMesh(
	int materialIndex,
	int startIndexLocation,
	int indexCount,
	BoundingBox boundingBox,
	string? name = null
)

Parameters

materialIndex  Int32
index of the material defined in the MultiMaterialModelNode's Materials or -1 to prevent rendering front triangles of this SubMesh
startIndexLocation  Int32
Start index in IndexBuffer in the Mesh
indexCount  Int32
Number of indices to render. For example, when set to 6, then 2 triangles will be rendered.
boundingBox  BoundingBox
BoundingBox of the part of the mesh that is defined by this SubMesh
name  String  (Optional)
optional name
See Also