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MeshSetDataChannel(MeshDataChannelTypes, Object, GpuBuffer, Boolean) Method |
SetDataChannel method sets the specified data and the GpuBuffer to the specified channel.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic virtual void SetDataChannel(
MeshDataChannelTypes channelType,
Object? data,
GpuBuffer? gpuBuffer,
bool disposeExistingGpuBuffer = true
)
Parameters
- channelType MeshDataChannelTypes
- channel type
- data Object
- data to set to the channel; when null, then the specified channelType is removed
- gpuBuffer GpuBuffer
- GpuBuffer created for the channel data
- disposeExistingGpuBuffer Boolean (Optional)
- when true (by default) then GpuBuffer that is already assigned to the channel is disposed
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.SetDataChannel(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes,System.Object,Ab4d.SharpEngine.Core.GpuBuffer,System.Boolean)"]
See Also