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StandardMaterial(GpuImage, CommonSamplerTypes, String) Constructor |
StandardMaterial constructor with diffuse texture.
The textureImage is not disposed when disposing this material.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public StandardMaterial(
GpuImage textureImage,
CommonSamplerTypes samplerType = CommonSamplerTypes.Mirror,
string? name = null
)
Parameters
- textureImage GpuImage
- texture as GpuImage
- samplerType CommonSamplerTypes (Optional)
- samplerType (Mirror by default)
- name String (Optional)
- optional material name
See Also