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Gpu |
public GpuImage( VulkanDevice vulkanDevice, RawImageData rawImageData, bool generateMipMaps = true, bool createImageView = true, ImageUsageFlags imageUsage = ImageUsageFlags.TransferSrc|ImageUsageFlags.TransferDst|ImageUsageFlags.Sampled, AccessFlags accessFlags = AccessFlags.ShaderRead, ImageLayout imageLayout = ImageLayout.ShaderReadOnlyOptimal, PipelineStageFlags stageFlags = PipelineStageFlags.FragmentShader, string? imageSource = null )
[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Common.RawImageData,System.Boolean,System.Boolean,Ab4d.Vulkan.ImageUsageFlags,Ab4d.Vulkan.AccessFlags,Ab4d.Vulkan.ImageLayout,Ab4d.Vulkan.PipelineStageFlags,System.String)"]