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| TargetPositionCameraRotateFor Method | 
            Animates the camera rotation with changing the Camera's Heading and Attitude for the specified amount. The animation takes animationDurationInMilliseconds and uses easingFunction.
            
Namespace: Ab4d.SharpEngine.CamerasAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void RotateFor(
	float changedHeading,
	float changedAttitude,
	int animationDurationInMilliseconds = 0,
	Func<float, float>? easingFunction = null
)
Parameters
- changedHeading  Single
- Camera's Heading change
- changedAttitude  Single
- Camera's Attitude change
- animationDurationInMilliseconds  Int32  (Optional)
- duration of animation in milliseconds
- easingFunction  FuncSingle, Single  (Optional)
- easing function (see Ab4d.SharpEngine.Common.EasingFunctions for different easing functions). When null linear interpolation is used.
 See Also
See Also