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TargetPositionCameraGetFitIntoViewDistanceOrViewWidth(SceneNode, FitIntoViewType, Boolean, Vector3) Method |
GetFitIntoViewDistanceOrViewWidth returns a Distance (for PerspectiveCamera) or a ViewWidth (for OrthographicCamera) and sets the newTargetPosition
that will adjust the camera so that all the specified sceneNodes will be visible from one edge of the viewport to another edge.
Namespace: Ab4d.SharpEngine.CamerasAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic float GetFitIntoViewDistanceOrViewWidth(
SceneNode sceneNode,
FitIntoViewType fitIntoViewType,
bool adjustTargetPosition,
out Vector3 newTargetPosition
)
Parameters
- sceneNode SceneNode
- SceneNode (can be also a GroupNode) that will be checked and fit into the view
- fitIntoViewType FitIntoViewType
- type of check
- adjustTargetPosition Boolean
- true if the center position is adjusted; false if center position is preserved
- newTargetPosition Vector3
- out Vector3 that specified the new target position
Return Value
SingleDistance (for PerspectiveCamera) or ViewWidth (for OrthographicCamera)
Implements
IFitIntoViewCameraGetFitIntoViewDistanceOrViewWidth(SceneNode, FitIntoViewType, Boolean, Vector3)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Cameras.TargetPositionCamera.GetFitIntoViewDistanceOrViewWidth(Ab4d.SharpEngine.SceneNodes.SceneNode,Ab4d.SharpEngine.Common.FitIntoViewType,System.Boolean,System.Numerics.Vector3@)"]
See Also