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MatrixCameraGetCameraPlaneOrientation Method

GetCameraPlaneOrientation gets plane's normal, width and height vectors that can be used to orient the plane 3D model so that it is aligned with the camera view.

Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void GetCameraPlaneOrientation(
	out Vector3? planeNormalVector,
	out Vector3? widthVector,
	out Vector3? heightVector
)

Parameters

planeNormalVector  Vector3
out Vector3 that specifies the plane's normal vector
widthVector  Vector3
out Vector3 that specifies the plane's width direction
heightVector  Vector3
out Vector3 that specifies the plane's height direction (same as camera's up vector)

Implements

ICameraGetCameraPlaneOrientation(Vector3, Vector3, Vector3)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Cameras.MatrixCamera.GetCameraPlaneOrientation(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Numerics.Vector3@)"]

See Also