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MatrixCameraGetCameraPlaneOrientation Method |
GetCameraPlaneOrientation gets plane's normal, width and height vectors that can be used to orient the plane 3D model so that it is aligned with the camera view.
Namespace: Ab4d.SharpEngine.CamerasAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax public void GetCameraPlaneOrientation(
out Vector3? planeNormalVector,
out Vector3? widthVector,
out Vector3? heightVector
)
Parameters
- planeNormalVector Vector3
- out Vector3 that specifies the plane's normal vector
- widthVector Vector3
- out Vector3 that specifies the plane's width direction
- heightVector Vector3
- out Vector3 that specifies the plane's height direction (same as camera's up vector)
Implements
ICameraGetCameraPlaneOrientation(Vector3, Vector3, Vector3)See Also