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SharpEngineSceneViewGetDefaultSuperSamplingCount Method

Returns the default super-sampling count for the specified GPU device. This method return 4 for DiscreteGpu, 2 for non-mobile IntegratedGpu and 1 for others and also macOS and iOS. The method can be overriden to provide custom multi-sampling count based on the used device. This method is called only when the super-sampling is not set when calling Initialize method.

Namespace: Ab4d.SharpEngine.AvaloniaUI
Assembly: Ab4d.SharpEngine.AvaloniaUI (in Ab4d.SharpEngine.AvaloniaUI.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public virtual float GetDefaultSuperSamplingCount(
	PhysicalDeviceDetails physicalDeviceDetails
)

Parameters

physicalDeviceDetails  PhysicalDeviceDetails
PhysicalDeviceDetails of the VulkanDevice

Return Value

Single
default super-sampling count

Implements

ISharpEngineSceneViewGetDefaultSuperSamplingCount(PhysicalDeviceDetails)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.AvaloniaUI.SharpEngineSceneView.GetDefaultSuperSamplingCount(Ab4d.SharpEngine.Vulkan.PhysicalDeviceDetails)"]

See Also