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RenderedNodedisposeMesh Field

When true, then Mesh is is disposed when this SceneNode is disposed. This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
protected bool disposeMesh

Field Value

Boolean
See Also