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RenderedNodedisposeMesh Field |
When true, then Mesh is is disposed when this SceneNode is disposed.
This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxprotected bool disposeMesh
Field Value
Boolean
See Also