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RenderedNodedisposeMaterial Field |
When true, then Material is is disposed when this SceneNode is disposed.
This is usually set to true when the Material is set by this SceneNode (for example in LineNode when user only sets LineColor and this is used to create a LineMaterial)
and not when set by the user (as in ModelNode where user sets Material and BackMaterial).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntaxprotected bool disposeMaterial
Field Value
Boolean
See Also