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RenderedNodedisposeMaterial Field

When true, then Material is is disposed when this SceneNode is disposed. This is usually set to true when the Material is set by this SceneNode (for example in LineNode when user only sets LineColor and this is used to create a LineMaterial) and not when set by the user (as in ModelNode where user sets Material and BackMaterial).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
protected bool disposeMaterial

Field Value

Boolean
See Also