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RenderedNodedisposeMaterial Field

When true, then Material is is disposed when this SceneNode is disposed. This is usually set to true when the Material is set by this SceneNode (for example in LineNode when user only sets LineColor and this is used to create a LineMaterial) and not when set by the user (as in ModelNode where user sets Material and BackMaterial).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.0.9208+3b2441d6a11f923f2600f40f4296bdc3d8b46035
Syntax
C#
protected bool disposeMaterial

Field Value

Boolean
See Also