Centered |
public class CenteredTextVisual3D : BaseTextVisual3D
The CenteredTextVisual3D type exposes the following members.
Name | Description | |
---|---|---|
CenteredTextVisual3D | Constructor | |
CenteredTextVisual3D(String) | Constructor |
Name | Description | |
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CenterPosition | Gets or sets the center position of the text. |
Name | Description | |
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CreateModel |
Creates this Model3D
(Overrides BaseVisual3DCreateModel) |
Name | Description | |
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CenterPositionProperty | CenterPositionProperty |
Name | Description | |
---|---|---|
DumpHierarchy |
Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions) | |
ForEachGeometryModel3D |
Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions) | |
ForEachVisual3D |
Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions) | |
GetName |
Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions) | |
SetName |
Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores).
In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions) |
CenteredTextVisual3D class is used to create Visual3D that represents a 3D texts created by a series of 3D lines. The text is centered at CenterPosition.
The 3D text is positioned by its CenterPosition property. It specifies the center position of the text.
The direction of the text is defined by TextDirection and UpDirection properties. TextDirection is a Vector3D that defines the direction in which the text is drawn (default value is (1,0,0) - a vector that is pointing in the x axis direction). The UpDirection defines the text's up direction (default value is (0,1,0) - a vector that is pointing up).
The displayed text is defined by the Text property. It is possible to display also special characters - most of the characters from ASCII 32 (space) to ASCII 254 can be displayed. The new line '\n' and tab '\t' characters are also supported. Tab is displayed as 4 spaces.
Text appearance is controlled by FontSize, TextColor and LineThickness properties. FontSize defines the height of the characters (in the UpDirection). TextColor is used to define the color of the text. LineThickness specifies the thickness of the used 3D lines. The default value is 1.
The following code shows how to display the 3D text.
The following namespace declaration needs to be added to the root element: xmlns:visuals="clr-namespace:Ab3d.Visuals;assembly=Ab3d.PowerToys"
<Viewport3D Name="MainViewport"> <visuals:CenteredTextVisual3D x:Name="TextVisual1" Position="0 0 0" LineThickness="2" FontSize="30" TextColor="Yellow" Text="This is a sample 3D text"/> </Viewport3D>