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TransparencySorterSortByCameraDistance Method

Overload List
 NameDescription
Public methodStatic memberSortByCameraDistance(ContainerUIElement3D, Point3D) Sorts objects in Visual3DCollection with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Model3DGroup, BaseCamera) Sorts objects in Model3DGroup with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Model3DGroup, Point3D) Sorts objects in Model3DGroup with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(ModelVisual3D, BaseCamera) Sorts objects in ModelVisual3D with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(ModelVisual3D, Point3D) Sorts objects in ModelVisual3D with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Viewport3D, BaseCamera) Sorts objects in Viewport3D with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Viewport3D, Point3D) Sorts objects in Viewport3D with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Visual3DCollection, BaseCamera) Sorts objects in Visual3DCollection with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
Public methodStatic memberSortByCameraDistance(Visual3DCollection, Point3D) Sorts objects in Visual3DCollection with moving transparent objects to the back of the objects collection. The transparent objects are arranged in that way that the objects that are farther away from the camera are rendered before objects that are closer to the camera.
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