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AxesBoxVisual3D Methods

The AxesBoxVisual3D type exposes the following members.

Methods
 NameDescription
Public methodDispose Dispose method frees the TextBlockVisual3D objects that are created by this AxesBoxVisual3D.
Public methodGetAllAxes Returns an array of all AxisWithLabelsBase objects.
Public methodGetAllVisibleAxes Returns an array of all AxisWithLabelsBase objects that have IsVisible set to true.
Protected methodStatic memberOnAdjustFirstAndLastLabelPositionsPropertyChanged OnAdjustFirstAndLastLabelPositionsPropertyChanged
Protected methodStatic memberOnAxesPropertyChanged OnAxesPropertyChanged
Protected methodStatic memberOnCameraPropertyChanged OnCameraPropertyChanged
Protected methodStatic memberOnConnectionLinesPropertyChanged OnConnectionLinesPropertyChanged
Protected methodStatic memberOnOverlayCanvasPropertyChanged OnOverlayCanvasPropertyChanged
Protected methodStatic memberOnPositionSizePropertyChanged OnPositionSizePropertyChanged
Public methodSetAxisDataRange SetAxisDataRange method sets the data range and ticks step for the specified axis.
Public methodUpdate Update method updates the shown axes.
Protected methodStatic memberValidatePositiveNumberPropertyValue Returns true if value is valid double and bigger or equal to 0
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Extension Methods
 NameDescription
Public Extension MethodDumpHierarchy Display details about the hierarchy of Visual3D children to Debug console (for example to Visual Studio's Immediate window).
(Defined by Extensions)
Public Extension MethodForEachGeometryModel3D Performs the specified action on each GeometryModel3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodForEachVisual3D Performs the specified action on each ModelVisual3D inside the rootModelVisual3D.
(Defined by Extensions)
Public Extension MethodGetName Gets name of the Visual3D that was previously set by SetName extension method.
(Defined by Extensions)
Public Extension MethodSetName Sets Name property to Visual3D. Note that if name is not correct for WPF, it can be corrected (name must start with a letter or the underscore character (_), and must contain only letters, digits, or underscores). In this case the SetName method will set the corrected name to the object and return false (in this case you can call GetName to get the corrected name). True is returned when the original name is set to the object.
(Defined by Extensions)
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See Also