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Target |
The TargetPositionCamera type exposes the following members.
Name | Description | |
---|---|---|
![]() | AnimateTo | Animates the TargetPosition, Distance and CameraWidth to the specified values. The animation takes animationDurationInMilliseconds and uses the specified easingFunction. |
![]() | BaseCreateFrom |
This method is called from CreateFrom method and actually sets the properties on this camera.
(Overrides SphericalCameraBaseCreateFrom(Camera)) |
![]() | MoveBackward | Moves the camera backward (in the opposite as look direction) |
![]() | MoveCamera | Moves the camera for the moveVector (regardless of the current camera's LookDirection and UpDirection) |
![]() | MoveDown | Moves the camera down (in the opposite up direction) |
![]() | MoveForward | Moves the camera forward (in the look direction) |
![]() | MoveLeft | Moves the camera left (strafe) |
![]() | MoveRight | Moves the camera right (strafe) |
![]() | MoveTargetPositionTo | Animates the TargetPosition to the finalTargetPosition. The animation takes animationDurationInMilliseconds and uses the specified easingFunction. |
![]() | MoveUp | Moves the camera up (in the up direction) |
![]() | RotateCamera |
Rotates this camera for the specified heading and attitude.
When RotationCenterPosition is set, the camera rotates around RotationCenterPosition which can change Heading, Attitude, TargetPosition and Distance.
(Overrides SphericalCameraRotateCamera(Double, Double)) |
![]() | StrafeCamera | Calculates the moveVector based on the current camera's LookDirection and UpDirection |