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public void AnimateTo( Point3D finalTargetPosition, double finalDistance, double finalCameraWidth, int animationDurationInMilliseconds, Func<double, double> easingFunction = null )
AnimateTo animates the TargetPosition, Distance and CameraWidth to the specified values. The animation takes animationDurationInMilliseconds and uses the specified easingFunction.
This methods stops any existing animation or rotation that is currently running (except those that are running on AnimationController defined by the user; not in this camera).
easingFunction parameter can be set to any Func that takes a double value and returns another double values (both in range from 0 to 1). It is possible to use a predefined list of easing functions that are defined in Ab3d.Animation.EasingFunctions). When easingFunction parameter is null then linear interpolation is used.