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MeshBooleanOperationsSubtract(MeshGeometry3D, MeshGeometry3D, Boolean, Boolean) Method |
Returns a new MeshGeometry3D that is created by subtracting mesh2 from mesh1 (space defined by mesh1 but not inside mesh2).
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax public static MeshGeometry3D Subtract(
MeshGeometry3D mesh1,
MeshGeometry3D mesh2,
bool processOnlyIntersectingTriangles = true,
bool generateInnerTriangles = true
)
Parameters
- mesh1 MeshGeometry3D
- original MeshGeometry3D that will be subtracted by removing the mesh2
- mesh2 MeshGeometry3D
- MeshGeometry3D that will be removed from mesh1
- processOnlyIntersectingTriangles Boolean (Optional)
- when true (by default) then only triangles from mesh1 that intersect the bounds of mesh2 will be processed by subtraction; other triangles will be copied from the mesh1. This can produce significantly simpler mesh.
- generateInnerTriangles Boolean (Optional)
- when true (by default) then then triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
Return Value
MeshGeometry3DSubtracted MeshGeometry3D
See Also