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MeshBooleanOperationsIntersect Method |
Returns a new MeshGeometry3D that is created by intersecting mesh1 and mesh2 (space defined by both mesh1 and mesh2).
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public static MeshGeometry3D Intersect(
MeshGeometry3D mesh1,
MeshGeometry3D mesh2,
bool processOnlyIntersectingTriangles = true
)
Parameters
- mesh1 MeshGeometry3D
- mesh1 as MeshGeometry3D
- mesh2 MeshGeometry3D
- mesh2 as MeshGeometry3D
- processOnlyIntersectingTriangles Boolean (Optional)
- when true (by default) then only triangles from mesh1 that intersect the bounds of mesh2 will be processed by subtraction; other triangles will be copied from the mesh1. This can produce significantly simpler mesh.
Return Value
MeshGeometry3DIntersected MeshGeometry3D
See Also