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HeightMapMesh3DCreateHeightTexture(Double, Double, Double, UInt32) Method

Returns a bitmap that represent a two dimensional texture created from the height data and specified array of colors (as uint).

Namespace: Ab3d.Meshes
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public static WriteableBitmap CreateHeightTexture(
	double[,] data,
	double minValue,
	double maxValue,
	uint[] gradientColorsArray
)

Parameters

data  Double
two dimensional array of height data
minValue  Double
minimum value in the data
maxValue  Double
maximum value in the data
gradientColorsArray  UInt32
array of colors (each color is one uint). The first element in array is used for minValue, the last element is used for maxValue.

Return Value

WriteableBitmap
bitmap that represent a texture created from the height data and with specified array of colors.
See Also