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BooleanMesh3DSubtract(MeshGeometry3D, Transform3D, Boolean) Method |
Subtracts the specified MeshGeometry3D from this BooleanMesh3D. The generated MeshGeometry3D can be get from the
Geometry property.
Namespace: Ab3d.MeshesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public void Subtract(
MeshGeometry3D meshGeometry3D,
Transform3D meshTransform3D = null,
bool generateInnerTriangles = true
)
Parameters
- meshGeometry3D MeshGeometry3D
- MeshGeometry3D
- meshTransform3D Transform3D (Optional)
- optional transformation that will transform the MeshGeometry3D
- generateInnerTriangles Boolean (Optional)
- when true (by default) then then triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
See Also