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ArrowMesh3D(Point3D, Point3D, Double, Int32, Boolean) Constructor |
Constructor (arrowRadius is set to 2 * radius; arrowAngle = 60 degrees)
Namespace: Ab3d.MeshesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public ArrowMesh3D(
Point3D startPosition,
Point3D endPosition,
double radius,
int segments,
bool generateTextureCoordinates
)
Parameters
- startPosition Point3D
- Point3D that defined the start position of the 3D arrow (center of the circle defined by the first section)
- endPosition Point3D
- Point3D that defined the end position of the 3D arrow
- radius Double
- radius of the cone that defines the 3D line (without arrow)
- segments Int32
- number of segments that define the circles used to create sections
- generateTextureCoordinates Boolean
- if true than texture coordinates are generated (created mesh is more complicated in this case)
See Also