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ArrowMesh3D(Point3D, Point3D, Double, Int32, Boolean) Constructor

Constructor (arrowRadius is set to 2 * radius; arrowAngle = 60 degrees)

Namespace: Ab3d.Meshes
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax
C#
public ArrowMesh3D(
	Point3D startPosition,
	Point3D endPosition,
	double radius,
	int segments,
	bool generateTextureCoordinates
)

Parameters

startPosition  Point3D
Point3D that defined the start position of the 3D arrow (center of the circle defined by the first section)
endPosition  Point3D
Point3D that defined the end position of the 3D arrow
radius  Double
radius of the cone that defines the 3D line (without arrow)
segments  Int32
number of segments that define the circles used to create sections
generateTextureCoordinates  Boolean
if true than texture coordinates are generated (created mesh is more complicated in this case)
See Also