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FreeCameraGetRotatedCamera Method |
GetRotatedCamera method calculates rotatedCameraPosition, rotatedTargetPosition and rotatedUpDirection based on the rotating the camera from the initial camera position and direction.
Namespace: Ab3d.CamerasAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
Syntax public void GetRotatedCamera(
Point3D initialCameraPosition,
Point3D initialTargetPosition,
Vector3D initialUpDirection,
Vector3D cameraOffset,
double headingChange,
double attitudeChange,
double bankChange,
out Point3D rotatedCameraPosition,
out Point3D rotatedTargetPosition,
out Vector3D rotatedUpDirection
)
Parameters
- initialCameraPosition Point3D
- initial CameraPosition
- initialTargetPosition Point3D
- initial TargetPosition
- initialUpDirection Vector3D
- initial UpDirection
- cameraOffset Vector3D
- camera Offset
- headingChange Double
- heading change
- attitudeChange Double
- attitude change
- bankChange Double
- bank change
- rotatedCameraPosition Point3D
- out parameter: rotated CameraPosition
- rotatedTargetPosition Point3D
- out parameter: rotated TargetPosition
- rotatedUpDirection Vector3D
- out parameter: rotated UpDirection
See Also