Click or drag to resize
AB4D logo

InstancedObjectsEffect Class

InstancedObjectsEffect is an effect that can render many instances of one mesh geometry.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectXDXResourceBase
    Ab3d.DirectXSharedDXResource
      Ab3d.DirectXSharedDXDeviceResource
        Ab3d.DirectXEffect
          Ab3d.DirectX.EffectsInstancedObjectsEffect

Namespace: Ab3d.DirectX.Effects
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public class InstancedObjectsEffect : Effect

The InstancedObjectsEffect type exposes the following members.

Constructors
 NameDescription
Public methodInstancedObjectsEffect Constructor
Top
Properties
 NameDescription
Public propertyRequiredInputLayoutType Gets the input layout that is required to render this effect.
(Overrides EffectRequiredInputLayoutType)
Top
Methods
 NameDescription
Public methodApplyMaterial Applies the material and object's world matrix to this effect.
(Overrides EffectApplyMaterial(Material, RenderablePrimitiveBase))
Public methodStatic memberIsUsingPerPixelShader Returns true when per pixel shader should be used for specified shader quality.
Public methodPreloadShaders PreloadShaders can be called to load the shaders in advance before they are used. Calling this method increases the startup time, but when the 3D object needs to be shown, it is shown faster because all the shaders have already been created.
(Overrides EffectPreloadShaders)
Top
Fields
 NameDescription
Public fieldStatic memberEffectName Effect name
Top
See Also