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EnvironmentalMapEffect Class

InstancedObjectsEffect is an effect that can render many instances of one mesh geometry.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectXDXResourceBase
    Ab3d.DirectXSharedDXResource
      Ab3d.DirectXSharedDXDeviceResource
        Ab3d.DirectXEffect
          Ab3d.DirectX.EffectsEnvironmentalMapEffect

Namespace: Ab3d.DirectX.Effects
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public class EnvironmentalMapEffect : Effect

The EnvironmentalMapEffect type exposes the following members.

Constructors
 NameDescription
Public methodEnvironmentalMapEffect Constructor
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Properties
 NameDescription
Public propertyRequiredInputLayoutType Gets the input layout that is required to render this effect.
(Overrides EffectRequiredInputLayoutType)
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Methods
 NameDescription
Public methodApplyMaterial Applies the material and object's world matrix to this effect.
(Overrides EffectApplyMaterial(Material, RenderablePrimitiveBase))
Public methodPreloadShaders PreloadShaders can be called to load the shaders in advance before they are used. Calling this method increases the startup time, but when the 3D object needs to be shown, it is shown faster because all the shaders have already been created.
(Overrides EffectPreloadShaders)
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Fields
 NameDescription
Public fieldStatic memberEffectName Effect name
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See Also