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MeshObjectNode Properties

The MeshObjectNode type exposes the following members.

Properties
 NameDescription
Public propertyIsCastingShadow Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. True by default.
Public propertyIsReceivingShadow Gets or sets a Boolean that specifies if this SceneNode can receive shadow - this means that the shadow is rendered on the object(s) rendered by this SceneNode. NOTE: For the shadow to be visible, the effect that is used to render this mesh needs to support rendering shadows. True by default.
Public propertyMaterials Gets or sets an array of Material that can be set to override the materials defined in the Mesh.
Public propertyMesh Gets a Mesh that defines the 3D object geometry.
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