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Mesh |
The MeshObjectNode type exposes the following members.
Name | Description | |
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![]() | IsCastingShadow | Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. True by default. |
![]() | IsReceivingShadow | Gets or sets a Boolean that specifies if this SceneNode can receive shadow - this means that the shadow is rendered on the object(s) rendered by this SceneNode. NOTE: For the shadow to be visible, the effect that is used to render this mesh needs to support rendering shadows. True by default. |
![]() | Materials | Gets or sets an array of Material that can be set to override the materials defined in the Mesh. |
![]() | Mesh | Gets a Mesh that defines the 3D object geometry. |