Graphics |
The GraphicsProfile type exposes the following members.
Name | Description | |
---|---|---|
DefaultAdapter | Gets or sets an adapter (graphics card) that will be used to create DirectX device. When null (by default) the default adapter is used. | |
DefaultAdapterDescription | Gets a string that represents the desciption of the default adapter. | |
DisplayName | Gets or sets a nicely formated name of this GraphicsProfile. | |
DriverType | Gets a type of driver that will be used for rendering. | |
ExecutePixelShaderPerSample | Obsolete. ExecutePixelShaderPerSample is obsolete. Use SupersamplingCount instead. | |
Name | Gets name of this GraphicsProfile. | |
PreferedMultisampleCount | Gets or sets an integer that specifies the multisampling count that should be used by the graphics card. If specified multisamplig count is not supported, than the highest supported multisamplig count will be used. Possible values are: 0 (disabled), 2, 4, 8, 16. Increasing multisampling count improve image quality by reducing pixel aliasing but can greatly reduce performance. NOTE: Changing this property after the DXDevice is initialized will have no effect. | |
ShaderQuality | Gets or sets a quality settings that specifies the type of shader that should be used to render the scene. Default value is Normal. | |
SupersamplingCount | Gets or sets the super-sampling count that describes how much more pixels are rendered for each final pixel. The rendering is done on a scaled texture that is bigger for the amount specified by SupersamplingCount. At the end of rendering this texture is down-sampled into the texture with the final size. Valid values are from 1 (no super-sampling) to 64. Value 4 means that width and height are multiplied by 2 and this produces a texture with 4 times as many pixels. | |
TextureFiltering | Gets or sets the texture filtering technique that will be used to sample colors from textures. |