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InstancedMeshGeometryVisual3DUseScreenSpaceScaling Property

When true (false by default) then each instance is scaled in the shader so that the value specified in matrix's M11 defines the size of the rendered object on screen (when the size of the mesh is 1).

Namespace: Ab3d.Visuals
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public bool UseScreenSpaceScaling { get; set; }

Property Value

Boolean
See Also