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SpriteBatchUseDeviceIndependentUnits Property

Gets or sets a Boolean that specifies if device independent units (same as in WPF) are used for absolute destination rectangle - in this case the coordinates and size are multiplied by dpi scale. Default value is false - in this case the units are pixels.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public bool UseDeviceIndependentUnits { get; set; }

Property Value

Boolean
See Also