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StandardMaterialDiffuseTextures Property

Gets or sets an array of ShaderResourceView objects that define the textures. Note: setting ShaderResourceView objects to StandardMaterial does not increase reference count on the ShaderResourceView objects. This means that you should not dispose ShaderResourceView objects after they are set to this StandardMaterial.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public ShaderResourceView[] DiffuseTextures { get; set; }

Property Value

ShaderResourceView

Implements

IDiffuseTextureMaterialDiffuseTextures
See Also