|
StandardMaterialDiffuseTextures Property |
Gets or sets an array of ShaderResourceView objects that define the textures.
Note: setting ShaderResourceView objects to StandardMaterial does not increase reference count on the ShaderResourceView objects. This means that you should not dispose ShaderResourceView objects after they are set to this StandardMaterial.
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax See Also