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ILineMaterialWriteZBuffer Property
Gets a Boolean that specifies if Z buffer is written when rendering the line - if the line can occlude other 3D objects. If true then the objects behind the line will not be rendered. If false the line will not prevent rendering objects behind it.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 2.0.6178.1040
Syntax
C#
bool WriteZBuffer { get; }

Property Value

Type: Boolean
See Also