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DynamicPlanarShadowRenderingProviderShadowVisibilityDistance Property

Gets the max distance in the world coordinates when the shadow will be still visible. Objects farther away from the ShadowCenterPosition will not show shadow. When set to 0, then world's bounding box height is used - PlaneNormal must be (0,1,0).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public float ShadowVisibilityDistance { get; set; }

Property Value

Single
See Also