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DXHitTestOptionsOverlayRenderingQueue Property

When OverlayRenderingQueue is specified, then the objects that are assigned to that rendering queue will be considered closer to the camera than objects from other rendering queues. This means that GetClosestHitObject(Ray, SceneNode) will return objects from the specified rendering queue even if in 3D space they are behind objects from other rendering queues.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public RenderingQueue OverlayRenderingQueue { get; set; }

Property Value

RenderingQueue
See Also