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StereoscopicCameraParallax Property

Parallax defines a value in degrees that specifies an angle of the left and right eye look direction. If the parallax is zero, then the look directions of left and right cameras are parallel. If parallax is bigger then zero, then the left and right look directions are pointed to each other and they cross at some position in front of the camera (the bigger the angle the closer the crossing point). Usually the best 3D effect is producted when the parallax is set so that the look directions cross at the center of the scene - look directions of human eyes cross at the point of focus.

Namespace: Ab3d.DirectX.Cameras
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public float Parallax { get; set; }

Property Value

Single
See Also