Dispose |
Name | Description | |
---|---|---|
DisposeAndNullify(BlendState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(Buffer) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(DepthStencilState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(DepthStencilView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(Effect) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(IDisposable) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(MeshObjectNode) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(RasterizerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(RenderTargetView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SamplerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(ShaderResourceView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SharedDXResourceWrapperGeometryShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SharedDXResourceWrapperInputLayout) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SharedDXResourceWrapperPixelShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SharedDXResourceWrapperVertexShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(SimpleMeshPositionNormalTexture) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
DisposeAndNullify(Texture2D) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |