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Dispose |
The DisposeHelper type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | DisposeAndNullify(BlendState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(Buffer) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(DepthStencilState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(DepthStencilView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(Effect) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(IDisposable) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(MeshObjectNode) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(RasterizerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(RenderTargetView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SamplerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(ShaderResourceView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SharedDXResourceWrapperGeometryShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SharedDXResourceWrapperInputLayout) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SharedDXResourceWrapperPixelShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SharedDXResourceWrapperVertexShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(SimpleMeshPositionNormalTexture) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |
![]() ![]() | DisposeAndNullify(Texture2D) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |