Dispose | |
The DisposeHelper type exposes the following members.
| Name | Description | |
|---|---|---|
| DisposeAndNullify(BlendState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(Buffer) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(DepthStencilState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(DepthStencilView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(Effect) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(IDisposable) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(MeshObjectNode) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(RasterizerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(RenderTargetView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SamplerState) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(ShaderResourceView) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SharedDXResourceWrapperGeometryShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SharedDXResourceWrapperInputLayout) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SharedDXResourceWrapperPixelShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SharedDXResourceWrapperVertexShader) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(SimpleMeshPositionNormalTexture) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. | |
| DisposeAndNullify(Texture2D) | DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null. |