| Name | Description |
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| CreateBlendState(BlendStateDescription) |
CreateBlendState returns a BlendState from BlendStateDescription.
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| CreateBlendState(BlendOption, BlendOption) |
CreateBlendState returns a BlendState from sourceBlend and destinationBlend and operation set to Add for RGB channels (alpha values blend are added together).
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| CreateConstantBuffer |
CreateConstantBuffer returns a Buffer that represents a constants buffer.
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| CreateDepthStencilBuffer |
CreateDepthStencilBuffer returns a Texture2D that represents a DepthStencilBuffer with the specified size, multisample description and format
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| CreateDepthStencilState |
CreateDepthStencilState returns a DepthStencilState
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| CreateDepthStencilView(Int32, Int32, SampleDescription, String) |
CreateDepthStencilView returns a DepthStencilView with the specified size and multisample description
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| CreateDepthStencilView(Int32, Int32, SampleDescription, Format, String) |
CreateDepthStencilView returns a DepthStencilView with the specified size, multisample description and format
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| CreateDevice |
CreateDevice creates DirectX device with specified parameters.
This method correctly handles device creation when featureLevels array contains Level_11_1 but that runtime is not installed on the system (for example on Windows 7 SP 1 without Platform Update).
If device cannot be created an exception is thrown or null is returned.
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| CreateDXSceneWithBackBuffer(Int32, Int32, Int32, Int32, Single, Single, String) |
CreateDXSceneWithBackBuffer creates a DXScene that will be using BackBuffer (instead of SwapChain) to render its content to.
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| CreateDXSceneWithBackBuffer(Int32, Int32, Int32, Int32, Single, Single, Boolean, String) |
CreateDXSceneWithBackBuffer creates a DXScene that will be using BackBuffer (instead of SwapChain) to render its content to.
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| CreateDXSceneWithSwapChain |
CreateDXSceneWithSwapChain creates a DXScene that is using SwapChain to show its content.
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| CreateRasterizerState |
CreateRasterizerState returns a RasterizerState.
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| CreateSamplerState |
CreateSamplerState returns a SamplerState
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| CreateSwapChain(IntPtr, Int32, Int32, SampleDescription) |
CreateSwapChain returns a SwapChain for the specified window handle, size and multisample description.
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| CreateSwapChain(IntPtr, Int32, Int32, SampleDescription, SwapEffect) |
CreateSwapChain returns a SwapChain for the specified window handle, size and multisample description.
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| CreateTexture2D(Texture2DDescription) |
CreateTexture2D returns a buffer as Texture2D.
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| CreateTexture2D(Int32, Int32, SampleDescription, Boolean, Boolean, Boolean) |
CreateTexture2D returns a buffer as Texture2D with standard format (defined by StandardBufferFormat).
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| CreateTexture2D(Int32, Int32, SampleDescription, Boolean, Boolean, Boolean, Boolean, Format) |
CreateTexture2D returns a buffer as Texture2D.
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| CreateTexture2DDescription(Int32, Int32, SampleDescription, Boolean, Boolean, Boolean) |
CreateTexture2DDescription returns a Texture2DDescription that can be used to create a back buffer with standard format (defined by StandardBufferFormat).
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| CreateTexture2DDescription(Int32, Int32, SampleDescription, Boolean, Boolean, Boolean, Boolean, Format) |
CreateTexture2DDescription returns a Texture2DDescription that can be used to create a back buffer.
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| DisposeWithDXDevice |
DisposeWithDXDevice method adds the specified disposable object to the list of objects that will be disposed when this DXDevice will be disposed.
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| GetAllSystemAdapters |
Returns all Adapter1 that are supported on the system.
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| GetUsedMultisamplingDescription |
GetUsedMultisamplingDescription returns a SampleDescription from specified multisampleCount
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| InitializeDevice |
InitializeDevice creates the DirectX device if it was not yet created.
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| IsAnyDXSceneRegistered |
Gets true if any DXScene is using this DXDevice. Else returns false.
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| IsUsingDefaultSystemAdapter |
Returns true if the default system adapter is used.
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