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DXDeviceCreateDXSceneWithBackBuffer(Int32, Int32, Int32, Int32, Single, Single, Boolean, String) Method

CreateDXSceneWithBackBuffer creates a DXScene that will be using BackBuffer (instead of SwapChain) to render its content to.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public DXScene CreateDXSceneWithBackBuffer(
	int width,
	int height,
	int preferedMultisampleCount,
	int supersamplingCount,
	float dpiScaleX,
	float dpiScaleY,
	bool createBackBufferShaderResourceView,
	string sceneName = null
)

Parameters

width  Int32
width
height  Int32
height
preferedMultisampleCount  Int32
preferedMultisampleCount
supersamplingCount  Int32
super-sampling count (1 for no super-sampling)
dpiScaleX  Single
dpiScaleX
dpiScaleY  Single
dpiScaleY
createBackBufferShaderResourceView  Boolean
when true (false by default), then BackBufferShaderResourceView is created from back buffer
sceneName  String  (Optional)
sceneName

Return Value

DXScene
DXScene
See Also