|
DXDeviceCreateDXSceneWithBackBuffer(Int32, Int32, Int32, Int32, Single, Single, Boolean, String) Method |
CreateDXSceneWithBackBuffer creates a DXScene that will be using BackBuffer (instead of SwapChain) to render its content to.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public DXScene CreateDXSceneWithBackBuffer(
int width,
int height,
int preferedMultisampleCount,
int supersamplingCount,
float dpiScaleX,
float dpiScaleY,
bool createBackBufferShaderResourceView,
string sceneName = null
)
Parameters
- width Int32
- width
- height Int32
- height
- preferedMultisampleCount Int32
- preferedMultisampleCount
- supersamplingCount Int32
- super-sampling count (1 for no super-sampling)
- dpiScaleX Single
- dpiScaleX
- dpiScaleY Single
- dpiScaleY
- createBackBufferShaderResourceView Boolean
- when true (false by default), then BackBufferShaderResourceView is created from back buffer
- sceneName String (Optional)
- sceneName
Return Value
DXSceneDXScene
See Also