SuperInstancedShaderApplyNoTexturePerPixelShader Method |
ApplyNoTexturePerVertexShader method sets the vertex and pixel shaders and prepair their constant buffers for rendering the objects with per-pixel lighting and without textures.
Namespace: Ab3d.DirectX.ShadersAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 1.1.5815.1040
Syntaxpublic void ApplyNoTexturePerPixelShader()
See Also