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SuperInstancedShaderApplyNoTexturePerPixelShader Method
ApplyNoTexturePerVertexShader method sets the vertex and pixel shaders and prepair their constant buffers for rendering the objects with per-pixel lighting and without textures.

Namespace: Ab3d.DirectX.Shaders
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 1.1.5815.1040
Syntax
C#
public void ApplyNoTexturePerPixelShader()
See Also