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SuperInstancedShaderSetMaterialConstantBuffer Method |
Sets constant buffers based on the specified Material and other properties.
Namespace: Ab3d.DirectX.ShadersAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public void SetMaterialConstantBuffer(
Material material,
RenderablePrimitiveBase renderablePrimitive,
bool useInstanceObjectColor,
bool hasAlphaBlend
)
Parameters
- material Material
- Material
- renderablePrimitive RenderablePrimitiveBase
- RenderablePrimitiveBase
- useInstanceObjectColor Boolean
- if true (by default) then color defined in instance buffer is used; if false color defined in IDiffuseMaterial is used
- hasAlphaBlend Boolean
- true if the material has transparency
See Also