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Rendering |
public bool UnregisterBackBufferMapping( BackBufferReadyEventHandler stagingBackBufferMappedCallback )
UnregisterBackBufferMapping unregisters the stagingBackBufferMappedCallback delegate that was registered with the RegisterBackBufferMapping(Texture2D, Texture2DDescription, BackBufferReadyEventHandler) method.
When all the callbacks are unregistered the StagingBackBuffer and StagingBackBufferMappedCallbacks are set to null and StagingBackBufferDescription is reset to empty values.
It is also possible to unregister by setting the IsRegisteredForBackBufferMapping property to false in the BackBufferReadyEventHandler callback parameter.
It is also possible to unregister all registered callbacks with UnregisterAllBackBufferMappings method.