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OptimizedPointMeshTGetPositionIndexesAroundRay(Ray, Single, ListInt32, Boolean, Int32) Method |
GetPositionIndexesAroundRay method returns a list of position indexes that are closer to the ray then the specified maxDistance.
By default (when orderByDistanceToRayPosition is true) the position are ordered by the distance to the ray's Position.
When maxResultsCount is set to a bigger number then 0, then it is possible to limit the number of returned indexes.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax public void GetPositionIndexesAroundRay(
Ray ray,
float maxDistance,
ref List<int> positionIndexes,
bool orderByDistanceToRayPosition = true,
int maxResultsCount = 0
)
Parameters
- ray Ray
- SharpDX.Ray
- maxDistance Single
- distance as float
- positionIndexes ListInt32
- a reference to a List of integer that will be filled by position indexes
- orderByDistanceToRayPosition Boolean (Optional)
- when true (by default) the position are ordered by the distance to the ray's Position; when false then the positions are unordered
- maxResultsCount Int32 (Optional)
- when bigger then 0, then the number of items in the List is limited (no additional positions are checked).
See Also