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OptimizedPointMeshTGetPositionIndexesAroundRay(Ray, Single, Boolean, Int32) Method |
GetPositionIndexesAroundRay method returns a list of position indexes that are closer to the ray then the specified maxDistance.
By default (when orderByDistanceToRayPosition is true) the position are ordered by the distance to the ray's Position.
When maxResultsCount is set to a bigger number then 0, then it is possible to limit the number of returned indexes.
To prevent creating List object on each call to this method, call the overload that takes the List object as ref.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public List<int> GetPositionIndexesAroundRay(
Ray ray,
float maxDistance,
bool orderByDistanceToRayPosition = true,
int maxResultsCount = 0
)
Parameters
- ray Ray
- SharpDX.Ray
- maxDistance Single
- distance as float
- orderByDistanceToRayPosition Boolean (Optional)
- when true (by default) the position are ordered by the distance to the ray's Position; when false then the positions are unordered
- maxResultsCount Int32 (Optional)
- when bigger then 0, then the number of items in the List is limited (no additional positions are checked).
Return Value
ListInt32a list of position indexes that are closer to the ray then the specified maxDistance
See Also