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WpfMaterialCreateTexture2D(DXDevice, BitmapSource, TextureInfo) Method

CreateTexture2D creates a 2D Texture from the specified WPF BitmapSource and returns a ShaderResourceView for the texture. User must dispose the returned ShaderResourceView when it is not used any more to prevent memory leak.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntax
C#
public static ShaderResourceView CreateTexture2D(
	DXDevice dxDevice,
	BitmapSource wpfBitmapSource,
	out TextureInfo textureInfo
)

Parameters

dxDevice  DXDevice
DXDevice used to create the texture
wpfBitmapSource  BitmapSource
BitmapSource
textureInfo  TextureInfo
TextureInfo class that provides information about the loaded bitmap

Return Value

ShaderResourceView
ShaderResourceView created from the specified WPF BitmapSource or null if the texture cannot be created.
See Also