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WpfMaterialCreateTexture2D(DXDevice, BitmapSource) Method | 
            CreateTexture2D creates a 2D Texture from the specified WPF BitmapSource and returns a ShaderResourceView for the texture.
            User must dispose the returned ShaderResourceView when it is not used any more to prevent memory leak.
            
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntaxpublic static ShaderResourceView CreateTexture2D(
	DXDevice dxDevice,
	BitmapSource wpfBitmapSource
)
Parameters
- dxDevice  DXDevice
 - DXDevice used to create the texture
 - wpfBitmapSource  BitmapSource
 - BitmapSource
 
Return Value
ShaderResourceViewShaderResourceView created from the specified WPF BitmapSource or null if the texture cannot be created.
See Also