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GeometryMeshGeneratorCreateViewportQuad(Single, Single, Single, Single, String, Boolean) Method

Creates a SimpleMash that defines a quad (rectangle created with two triangles) from the specified coordinates - x1 and y1 defines the bottom left position (-1, -1 for full screen); x2 and y2 define the upper right position (1, 1 for full screen).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax
C#
public static SimpleMesh<PositionTexture> CreateViewportQuad(
	float x1,
	float y1,
	float x2,
	float y2,
	string name = "ViewportQuad",
	bool isFrontCounterClockwise = true
)

Parameters

x1  Single
x1
y1  Single
y1 (-1 is bottom, 1 is top)
x2  Single
x2
y2  Single
y2
name  String  (Optional)
name - ViewportQuad by default
isFrontCounterClockwise  Boolean  (Optional)
Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)

Return Value

SimpleMeshPositionTexture
SimpleMesh
See Also