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PixelEffectPreloadShaders Method |
PreloadShaders can be called to load the shaders in advance before they are used.
Calling this method increases the startup time, but when the 3D object needs to be shown, it is shown faster because all the shaders have already been created.
Namespace: Ab3d.DirectX.EffectsAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
Syntax public override void PreloadShaders()
See Also